Whimsy
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| Happiny | |
|---|---|
| Size/Type: | Small Magical Beast (Good) |
| Hit Dice: | 2d10-2 (9 hp) |
| Initiative: | +0 (+0 Dex) |
| Speed: | 20 ft. |
| Armor Class: | 13 (+1 size, +0 dexterity, +2 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: | +2/-4 |
| Attack: | Slam +1 melee (1d3-2) |
| Full Attack: | Slam +1 melee (1d3-2) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Sweet Kiss, Charm Person |
| Special Qualities: | Natural Cure, Egg Move, Heal Bell |
| Saves: | Fort +2, Ref +3, Will +1 |
| Abilities: | Str 6, Dex 10, Con 8, Int 10, Wis 12, Cha 14 |
| Skills: | Heal: +6, Spot: +6 |
| Feats: | Ability Focus (Metronome) |
| Environment: | Grasslands near people |
| Organization: | Solitary |
| Challenge Rating: | 2 |
| Treasure: | Standard + smooth rock. |
| Alignment: | Neutral Good |
| Advancement: | 2-3 HD (Small), 4-6 HD (Medium) |
| Level Adjustment: | — |
Combat[edit]
Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Happiny can place a kiss on a foe, forcing a Will save vs. DC 15 against confusion for 1 round per hit die. Happiny receives a +2 racial bonus to the DC, and the DC is Charisma-based.
Charm Person (Sp): Happiny may cast charm person at will as a Sorcerer with caster level equal to its hit dice.
- This Happiny’s Charm Person has a caster level of 2 and save DC of 13.
Natural Cure (Su): With a full round action, Happiny can remove any status afflictions. This is a purely mental action.
Heal Bell (Su): Remove status afflictions from other creatures. Full round action, 30' range. +1 ally/3 HD.
Egg Move: This Happiny hatched with this move and has Ability Focus (+2 to DC):
- Metronome (Sp): At will, the Happiny can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Happiny uses this ability it cannot use it again for 1d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd level spell effect) or you can roll on this table:
1: blindness/deafness 2: blur 3: darkvision 4: flaming sphere 5: invisibility 6: levitate 7: acid arrow 8: mirror image 9: minor image 10: protection from arrows 11: stinking cloud 12: summon swarm 13: web 14: glitterdust 15: choke[1] 16: false life 17: body of the sun[2] 18: creeping cold[2] 19: getaway[3] 20: DM's choice
- A Happiny can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Happiny had cast the spell itself, at a caster level equal to the Happiny's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Happiny had suffered a scroll mishap with a 2nd level scroll.
References[edit]
Back to Main Page → 3.5e Homebrew → Monsters
Facts about "Happiny (3.5e Monster)"RDF feed
| Alignment | Neutral Good + |
| Author | SisterAcacia + |
| Challenge Rating | 1 + |
| Description | A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body. + |
| Environment | Grasslands near people + |
| Identifier | 3.5e Monster + |
| Level Adjustment | — + |
| Rating | Undiscussed + |
| Size | Small + |
| Subtype | Good + |
| Title | Happiny + |
| Type | Magical Beast + |
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 - Dungeons and Dragons Wiki_files/100px-440Happiny.png)